ESG -> Environment -> Scope 3 -> eWaste Reporting

GOALS

  • build consistent ESG data
  • keep current with updates to ESG standards and frameworks
  • prevent greenwashing

3 quarters of embedded emissions in electronics and electricals arise during the manufacturing process.

Purchases of electronics and electricals

Scope 3 Category
Tonnage (kg)
GHG Emissions
Critical Minerals

1. Purchased goods

100

532

10

2. Capital goods

250

265

12

4. Upstream transportation and distribution

100

1,111

13

Tonnage

The amount of electronics and electrical equipment purchased over time.

GHG Emissions

Greenhouse gas emissions from your electronics and electricals purchases over time.

Critical minerals

The critical minerals identified within your electronics and electrcial equipment.

Governance

The oversight and governance of climate-related risks by our board and management

COMPLETE

Climate-related risks that had or are likely to have a material impact on our business and consolidated financial statements

COMPLETE

Climate-related risks have affected or are likely to affect our strategy, business model, and outlook

IN PROCESS

Processes for identifying, assessing, and managing climate-related risksand whether any such processes are integrated into the registrant’s overall riskmanagement system or processes

COMPLETE

Impact of climate-related events (severe weather events, other natural conditions and physical risks) and transition activities (including transition risks ) on the consolidated financial statements and related expenditures

COMPLETE

Scope 3 GHG emissions and intensity, if material, or our GHG emissions reduction target or goal that includes our Scope 3 emissions

IN PROCESS

Climate-related targets or goals, and transition plan

UNDER REVIEW

TECH TO SAVE THE PLANET

Why eWaste?

eWaste is the world's fastest growing waste stream.

The four dashboards provide insights into how you can manage your electronic and electrical waste. Consulting helps you understand where you are in your ESG journey.

Tech covers hardware and software solutions. Games teach climate change, your best practices, eWaste repair and more.

Marketing assists you with how you communicate your values to the public and celebrate your successes around your handling of eWaste (also see MobiCycle News).